Short Fiction

Short Fiction · Chapters

Chapters explained

Chapter companions for Short Fiction by Henry Kuttner.

  1. Chapter 1

    The Secret of Kralitz

    Franz, the twenty-first Baron Kralitz, is awakened by two black-swathed figures and led through a hidden stairway beneath his castle to an underground cavern. There he joins a saturnalia of monstrous beings and undead ancestors, learning the curse of his house: each Baron is initiated into the brotherhood of the damned only when his own tomb is ready. At the end, Franz discovers his own name carved on a stone sarcophagus, realizing his doom.

  2. Chapter 2

    The Crystal Circe

    Steve Arnsen, driven by the pull of a mysterious crystal, summons the ancient sorceress Circe to aid him in his quest for forbidden knowledge, setting the stage for his departure from Earth.

  3. Chapter 3

    Prologue

    The narrator, Vail, encounters his old friend Steve Arnsen in a Manhattan spaceport. Arnsen is visibly haunted and changed, carrying a mysterious crystal from an uncharted asteroid. He speaks of his missing friend Douglas O'Brien and a being he calls the Crystal Circe, hinting at a terrifying yet beautiful experience in space. Arnsen seeks someone to listen to his story, unable to forget what happened.

  4. Chapter 4

    I: The Star-Gem

    Douglas O'Brien and Steve Arnsen discover a meteorite while fishing. Inside, O'Brien finds a gray, multifaceted gem. He becomes obsessed with the jewel, claiming it shows him a vision of a goddess-like woman. Arnsen grows concerned as O'Brien's behavior becomes increasingly withdrawn and enchanted.

  5. Chapter 5

    II: Lure of the Crystal

    O'Brien quits his job and uses a mysterious gray gem to develop a revolutionary alloy, funding a spaceship to search for a being named Deirdre. Arnsen, skeptical but drawn along, joins the voyage with pilot Tex Hastings, venturing into the asteroid belt as the gem's influence grows and tensions rise.

  6. Chapter 6

    III: The Singing Crystals

    Arnsen, O'Brien, and Hastings land on a desolate asteroid where O'Brien's crystal pulses with triumph. O'Brien becomes obsessed with finding a being called Deirdre, and Hastings disappears after chasing mysterious lights. Arnsen rescues O'Brien from oxygen deprivation and witnesses a vision of a crystalline entity, Circe, before losing consciousness. He awakens alone, searches for the missing men, and eventually finds O'Brien collapsed.

  7. Chapter 7

    IV: Circe the Immortal

    Arnsen awakens alone on the asteroid after O'Brien's disappearance. Driven to the brink of madness by loneliness and despair, he searches obsessively until he finds a gem that allows him to summon Circe. She leads him through a hidden passage to a cavern with a pillar of pure energy, where O'Brien is found alive and transformed. O'Brien welcomes Arnsen and puts him to sleep with the help of the crystals.

  8. Chapter 8

    V: The Jewel-Folk

    Arnsen awakens to find O'Brien transformed, having been enlightened by the living crystals. O'Brien explains that the crystals are super-machines from another galaxy, created by an ancient race, and that Deirdre (Circe) is an immortal goddess who uses them. Circe sacrifices O'Brien into a flame-pillar, transforming him into a sentient crystal. Arnsen, overwhelmed by Circe's alien power, is nearly enslaved but in a moment of clarity thrusts her into the flame, transforming her into a crystal he now holds.

  9. Chapter 9

    Epilogue

    Arnsen recounts his escape from the asteroid and his return to Earth, but he is haunted by his experience and the loss of Doug. He carries the cursed jewel, Circe, and plans to leave Earth again, destined to flee into the unknown depths of space with the jewel until his death.

  10. Chapter 10

    War-Gods of the Void

    The chapter explores the cosmic conflict and the awakening of ancient war-gods from the void, delving into themes of forbidden knowledge and the madness that accompanies such revelations.

  11. Chapter 11

    I

    Nicholas Martin, a struggling screenwriter, is visited by a time-traveling robot named ENIAC Gamma the Ninety-Third, who attempts to persuade him to participate in an experiment involving a helmet that alters memory and character. Martin refuses, suspecting a trick by his employer Raoul St. Cyr. Meanwhile, his friend Erika Ashby urges him to confront St. Cyr and producer Tolliver Watt to escape his contract. The chapter ends with Martin realizing the robot is genuine after ENIAC survives an electric shock.

  12. Chapter 12

    Chapter II

    Nicholas Martin, after undergoing a mysterious treatment, experiences a profound psychological transformation, adopting the confident and insolent persona of Disraeli. He confronts Raoul St. Cyr and Tolliver Watt in a tense meeting, challenging St. Cyr's authority and hinting at breaking his contract. The chapter explores Martin's altered perceptions and his growing control over his environment, setting the stage for his rebellion against the studio system.

  13. Chapter 13

    III

    Nicholas Martin, under the influence of Ivan the Terrible's character-matrix, struggles with extreme cowardice and paranoia. He proposes to Erika Ashby but is too afraid to kiss her due to fear of germs. They go to meet Tolliver Watt to secure Martin's contract release, but Martin flees from Raoul St. Cyr. He encounters ENIAC, who demands an eyeprinted waiver, but Martin refuses unless ENIAC reverses the matrix. Martin hides in a broom-closet, researches Ivan the Terrible, and realizes his cowardice is environmental. He eventually meets Erika outside the studio, terrified by actors he mistakes for monsters.

  14. Chapter 14

    IV

    Stuart, now captive and wearing the Aesir's cloak, struggles with isolation and the loss of the Protectors' voices. He recalls his training and the Protectors' warnings, and learns that Kari is possessed by the Aesir. The Protectors offer him a quick death, but Stuart refuses, insisting on fighting. They agree to stay with him, though the cloak blocks their power. Stuart awakens in a pit with other captives, and the Protectors' faint telepathic contact returns, but they can no longer aid him.

  15. Chapter 15

    V

    As dawn breaks over the Black Forest, Garth discovers that Captain Brown has fallen victim to Noctoli pollen poisoning, rendering him a walking automaton during daylight. Sampson wants to retreat, but Garth and Paula argue for pressing on to find the Ancients' power-source, which could cure the Silver Plague. Garth reveals that the antitoxin he gave the men is too old and they will all succumb within days. He persuades Sampson to continue by promising to manufacture fresh antitoxin at the lost city. The party marches deeper into the Forest, with Garth knowing the odds are long.

  16. Chapter 16

    Thunder in the Void

    The chapter depicts a cosmic confrontation where the void itself seems to thunder with conflict, likely involving alien forces or otherworldly beings. The narrative intensifies as characters face overwhelming odds, with themes of survival and rebellion against enslavement emerging from the chaos.

  17. Chapter 17

    I: Hijacker from Hell

    Saul Duncan escapes from the Transpolar Penitentiary during an Arctic blizzard, aided by an outside contact. He is picked up by Brent Olcott, who reveals a plan for Duncan to hijack the spaceship Maid of Mercury and steal a pound of Martian radium. Olcott coerces Duncan by revealing that his wife, Andrea, is already aboard the ship and will sabotage its radio. Duncan agrees under duress, driven by the promise of freedom and half a million credits.

  18. Chapter 18

    II: Invisible Pirate

    Rudy Hartman, a drunken scientist, prepares a blacked-out spaceship for a secret mission. Saul Duncan, a convict pilot, and Brent Olcott, the mastermind, plan to intercept the 'Maid of Mercury' to steal radium and rescue Andrea Duncan. Duncan forces Olcott and Hartman to accompany him into space, taking control of the ship. Meanwhile, Andrea Duncan, aboard the 'Maid,' contemplates her role in the plan, aware of the danger from Plutonian mind-vampires without a Varra Helmet.

  19. Chapter 19

    III: Destination—Death!

    Saul Duncan, alongside Olcott and Hartman, intercepts the passenger ship Maid of Mercury to retrieve his wife Andrea and radium. After Andrea is reported dead—killed by Plutonians—Duncan receives her body via spacesuit. Consumed by grief and fury, he decides to pilot the cruiser to Pluto to exact revenge on the Plutonians, forcing Olcott and Hartman to accompany him on a likely suicidal mission.

  20. Chapter 20

    IV: The Destroying Avenger

    Aboard the cruiser hurtling toward Pluto, Rudy Hartman awakens first and subdues Duncan, binding him in a spacesuit with a Varra Helmet. Hartman and Olcott decide to summon the Varra for guidance back to Earth, sacrificing the radium. They eject Duncan into space via the escape hatch, but Duncan uses his suit rockets to re-board the ship. The chapter ends with the cruiser plunging toward the Sun, leaving a message behind.

  21. Chapter 21

    Crypt-City of the Deathless One

    The chapter details the exploration of a mysterious crypt-city, focusing on the discovery of an ancient, deathless entity and the eerie, supernatural atmosphere surrounding the location.

  22. Chapter 22

    I

    Nicholas Martin, a struggling screenwriter, is visited by a time-traveling robot named ENIAC Gamma the Ninety-Third, who attempts to persuade him to participate in an experiment involving a helmet that alters memory and character. Martin refuses, suspecting a trick by his employer Raoul St. Cyr. Meanwhile, his friend Erika Ashby urges him to confront St. Cyr and producer Tolliver Watt to escape his contract. The chapter ends with Martin realizing the robot is genuine after ENIAC survives an electric shock.

  23. Chapter 23

    Chapter II

    Nicholas Martin, after undergoing a mysterious treatment, experiences a profound psychological transformation, adopting the confident and insolent persona of Disraeli. He confronts Raoul St. Cyr and Tolliver Watt in a tense meeting, challenging St. Cyr's authority and hinting at breaking his contract. The chapter explores Martin's altered perceptions and his growing control over his environment, setting the stage for his rebellion against the studio system.

  24. Chapter 24

    III

    Nicholas Martin, under the influence of Ivan the Terrible's character-matrix, struggles with extreme cowardice and paranoia. He proposes to Erika Ashby but is too afraid to kiss her due to fear of germs. They go to meet Tolliver Watt to secure Martin's contract release, but Martin flees from Raoul St. Cyr. He encounters ENIAC, who demands an eyeprinted waiver, but Martin refuses unless ENIAC reverses the matrix. Martin hides in a broom-closet, researches Ivan the Terrible, and realizes his cowardice is environmental. He eventually meets Erika outside the studio, terrified by actors he mistakes for monsters.

  25. Chapter 25

    IV

    Stuart, now captive and wearing the Aesir's cloak, struggles with isolation and the loss of the Protectors' voices. He recalls his training and the Protectors' warnings, and learns that Kari is possessed by the Aesir. The Protectors offer him a quick death, but Stuart refuses, insisting on fighting. They agree to stay with him, though the cloak blocks their power. Stuart awakens in a pit with other captives, and the Protectors' faint telepathic contact returns, but they can no longer aid him.

  26. Chapter 26

    V

    As dawn breaks over the Black Forest, Garth discovers that Captain Brown has fallen victim to Noctoli pollen poisoning, rendering him a walking automaton during daylight. Sampson wants to retreat, but Garth and Paula argue for pressing on to find the Ancients' power-source, which could cure the Silver Plague. Garth reveals that the antitoxin he gave the men is too old and they will all succumb within days. He persuades Sampson to continue by promising to manufacture fresh antitoxin at the lost city. The party marches deeper into the Forest, with Garth knowing the odds are long.

  27. Chapter 27

    VI

    Garth leads his party through a hellish day in the Venusian jungle, battling camouflaged lizards and bloodsucker plants while the Noctoli poison claims most of his companions, including Paula and Sampson. By nightfall only Garth remains conscious, and he discovers a black temple where he encounters the Zarno—silicate beings who guard the house of the gods. They recognize him from a previous visit and capture him and his helpless party.

  28. Chapter 28

    VII

    Garth awakens to find his companions in a Noctoli trance and, realizing the Zarno believe them helpless by day, orchestrates an escape from their cell. He leads the entranced Earthmen through the labyrinthine underground city, evading Zarno pursuers until they are trapped in a cul-de-sac. In desperation, the group passes through a mysterious black curtain into a hidden cavern where they discover an army of four-armed robots and a machine that projects visions of the Ancients. There, Garth is reunited with Doc Willard, who is alive.

  29. Chapter 29

    The Lost City's Secret

    Garth reunites with Doc Willard, who has survived for five years in the hidden library of the Ancients. Willard reveals that the fake sacrifice was a planned escape attempt, explains the nature of the Ancients' robots and their failed mind-transplantation, and confirms he has discovered both the cure for the Silver Plague and the secret of the Ancients' power source. Despite this, escape from the Zarno-controlled city seems impossible until Garth proposes using a telepathic helmet-transmitter to impersonate a god.

  30. Chapter 30

    The Eyes of Thar

    Samuel Dantan returns to the desolate Martian region of Klanvahr, haunted by the memory of a lost love and driven by a thirst for vengeance against the Redhelm Tribe. Hunted by his enemies, he discovers a hidden ancient laboratory buried beneath a stream bed. There, he makes contact with a mysterious woman from another universe named Zha, who speaks in a hauntingly familiar voice and seeks his help.

  31. Chapter 31

    What Hath Me?

    No excerpts provided.

  32. Chapter 32

    I

    Nicholas Martin, a struggling screenwriter, is visited by a time-traveling robot named ENIAC Gamma the Ninety-Third, who attempts to persuade him to participate in an experiment involving a helmet that alters memory and character. Martin refuses, suspecting a trick by his employer Raoul St. Cyr. Meanwhile, his friend Erika Ashby urges him to confront St. Cyr and producer Tolliver Watt to escape his contract. The chapter ends with Martin realizing the robot is genuine after ENIAC survives an electric shock.

  33. Chapter 33

    Chapter II

    Nicholas Martin, after undergoing a mysterious treatment, experiences a profound psychological transformation, adopting the confident and insolent persona of Disraeli. He confronts Raoul St. Cyr and Tolliver Watt in a tense meeting, challenging St. Cyr's authority and hinting at breaking his contract. The chapter explores Martin's altered perceptions and his growing control over his environment, setting the stage for his rebellion against the studio system.

  34. Chapter 34

    III

    Nicholas Martin, under the influence of Ivan the Terrible's character-matrix, struggles with extreme cowardice and paranoia. He proposes to Erika Ashby but is too afraid to kiss her due to fear of germs. They go to meet Tolliver Watt to secure Martin's contract release, but Martin flees from Raoul St. Cyr. He encounters ENIAC, who demands an eyeprinted waiver, but Martin refuses unless ENIAC reverses the matrix. Martin hides in a broom-closet, researches Ivan the Terrible, and realizes his cowardice is environmental. He eventually meets Erika outside the studio, terrified by actors he mistakes for monsters.

  35. Chapter 35

    IV

    Stuart, now captive and wearing the Aesir's cloak, struggles with isolation and the loss of the Protectors' voices. He recalls his training and the Protectors' warnings, and learns that Kari is possessed by the Aesir. The Protectors offer him a quick death, but Stuart refuses, insisting on fighting. They agree to stay with him, though the cloak blocks their power. Stuart awakens in a pit with other captives, and the Protectors' faint telepathic contact returns, but they can no longer aid him.

  36. Chapter 36

    Dream's End

    Dr. Robert Bruno, Chief of Staff at a sanitarium, conducts a risky experimental empathy surrogate procedure on a manic-depressive patient named Gregson, using his own mind as a 'damper' to absorb Gregson's psychosis. Despite initial success, Bruno experiences terrifying hallucinations and reality distortions, culminating in a surreal nightmare where his staff repeatedly jump out of a window into darkness, leaving him questioning what is real.

  37. Chapter 37

    Don't Look Now

    A man named Lyman, who claims to see invisible Martians that secretly rule Earth, confides in a reporter at a bar. He explains that Martians control human behavior through hypnosis, wear imitation human skins, and are visible only when they open a third eye. The reporter reveals he has photographed the Martians using infrared film, providing potential proof of their existence.

  38. Chapter 38

    The Ego Machine

    A chapter exploring the concept of an ego machine, likely delving into themes of identity, transformation, and the unknown.

  39. Chapter 39

    I

    Nicholas Martin, a struggling screenwriter, is visited by a time-traveling robot named ENIAC Gamma the Ninety-Third, who attempts to persuade him to participate in an experiment involving a helmet that alters memory and character. Martin refuses, suspecting a trick by his employer Raoul St. Cyr. Meanwhile, his friend Erika Ashby urges him to confront St. Cyr and producer Tolliver Watt to escape his contract. The chapter ends with Martin realizing the robot is genuine after ENIAC survives an electric shock.

  40. Chapter 40

    Chapter II

    Nicholas Martin, after undergoing a mysterious treatment, experiences a profound psychological transformation, adopting the confident and insolent persona of Disraeli. He confronts Raoul St. Cyr and Tolliver Watt in a tense meeting, challenging St. Cyr's authority and hinting at breaking his contract. The chapter explores Martin's altered perceptions and his growing control over his environment, setting the stage for his rebellion against the studio system.

  41. Chapter 41

    III

    Nicholas Martin, under the influence of Ivan the Terrible's character-matrix, struggles with extreme cowardice and paranoia. He proposes to Erika Ashby but is too afraid to kiss her due to fear of germs. They go to meet Tolliver Watt to secure Martin's contract release, but Martin flees from Raoul St. Cyr. He encounters ENIAC, who demands an eyeprinted waiver, but Martin refuses unless ENIAC reverses the matrix. Martin hides in a broom-closet, researches Ivan the Terrible, and realizes his cowardice is environmental. He eventually meets Erika outside the studio, terrified by actors he mistakes for monsters.

  42. Chapter 42

    Where the World Is Quiet

    The narrator, an anthropologist, investigates the disappearance of seven native girls in the Peruvian Andes near Huascan. Fra Rafael, a crippled priest, describes the strange fog and the villagers' fear of ancient gods. The narrator ventures alone into the fog, discovering a hidden valley with alien blue moss, red ruins, and a sentient, eyeless sphere. He encounters a native girl possessed by an alien intelligence that psychically probes his mind, causing terror. He is rescued by Lhar, a flower-like being, who cleanses his mind of horror.