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Short Fiction · Chapter

The Winner explained

Three old cronies, after a performance, go to a saloon and begin telling tall tales over drinks.

What happens

Three old cronies, after a performance, go to a saloon and begin telling tall tales over drinks. The judge proposes a lying contest for a mint julep, and the colonel starts a story that is quickly interrupted as too improbable.

Themes in this chapter

  • Humor and Irony

    The chapter revolves around a friendly lying contest, with the colonel's story being so absurd it is cut off.

  • Deception and Appearance vs. Reality

    The characters engage in deliberate lying, blurring the line between truth and fiction for entertainment.

Characters to notice

  • The Colonel

    Participates in the lying contest and begins a story about his Saturday morning.

  • The Captain

    Not explicitly named but implied as one of the three cronies; referred to as 'the judge' in the excerpt.

  • The General

    Not explicitly named but implied as one of the three cronies; referred to as 'the major' in the excerpt.

Key passages

  • After the performance of “In Old Kentucky” Friday night three old cronies went into a saloon with the inflexible determination of taking a drink.

    Three old friends went to a bar after a show, firmly resolved to have a drink.

    Sets the scene for the evening's events.

  • Finally the judge suggested the concoction of a fine large julep⁠—a julep that would render the use of curling irons unnecessary⁠—and the one who told the most improbable story should be allowed to produce the vacuum in the straws.

    The judge proposed making a large mint julep, and the person who told the most unlikely story would get to drink it.

    Establishes the contest and its prize.