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Four-Day Planet · Chapter

Vigilantes explained

The Pequod surfaces in Port Sandor to find the waterfront armed and in turmoil.

What happens

The Pequod surfaces in Port Sandor to find the waterfront armed and in turmoil. Glenn Murell and Walt Boyd navigate the escalating vigilante movement against Steve Ravick. Bish Ware devises a plan to infiltrate Hunters' Hall using a sleep-gas gadget, while the Vigilance Committee organizes forces for a coordinated attack on Ravick's stronghold and the Municipal Building.

Themes in this chapter

  • Community Solidarity vs. Individual Greed

    The vigilante committee forms to overthrow Ravick's exploitative monopoly, prioritizing collective action over individual profit.

  • Deception and Hidden Identity

    Bish Ware uses a drunken disguise and a hidden sleep-gas gadget to infiltrate Hunters' Hall, highlighting the role of deception in the conflict.

  • Violence and Revolutionary Action

    The chapter depicts the armed mobilization of citizens and the planning of a coordinated attack, signaling a revolutionary uprising against Ravick's regime.

Characters to notice

  • Bish Ware

    Devises a plan to infiltrate Hunters' Hall using a sleep-gas gadget and a bottle of Baldur honey-rum for disguise.

  • Glenn Murell

    Arrives with Walt, dislikes the civil war atmosphere, and is designated as Fenris's Indispensable Man for tallow-wax buying.

  • Tom Kivelson

    Accompanies Oscar and Walt to the Times Building; participates in strategy discussions.

  • Joe Kivelson

    Grumbles about his broken arm; used as a visible injured figure to calm the crowd outside the Times Building.

  • Oscar Fujisawa

    Takes charge of the Pequod's boat, orders the crew to stay aboard, and leads the group to the Times Building.

  • Walt Boyd

    Narrator; provides his sleep-gas gadget to Bish Ware and considers a detective partnership with him.

  • Steve Ravick

    Target of the vigilante movement; has four million sols banked on Terra, stolen from monster-hunters.

  • Sigurd Ngozori

    Banker who participates in strategy; suggests Ralph Boyd for command of uptown people.

Key passages

  • Getting rid of Ravick, Hallstock and Belsher would come under the head of civic improvements, but towns are rarely improved by having battles fought in them.

    Removing Ravick, Hallstock, and Belsher would be a public good, but fighting a battle in the town would likely cause more harm than benefit.

    Walt reflects on the paradox of using violence to achieve justice.

  • If you just take him out and string him up, you'll have the Nifflheim of a time getting hold of any of it.

    If you simply execute him, recovering the stolen money will be extremely difficult.

    Bish Ware argues against summary execution to preserve the chance of recovering Ravick's embezzled funds.

  • It was a superb piece of acting—Bish Ware sober playing Bish Ware drunk, and that's not an easy role for anybody to play.

    Bish Ware's performance as a drunkard while sober was masterful and difficult to pull off convincingly.

    Walt admires Bish's acting skills as he prepares to infiltrate Hunters' Hall.