Through the Looking-Glass · Chapter
The Chess Game explained
This chapter presents the chess notation for the game that underlies Alice's journey through the Looking-Glass world, mapping her moves from White Pawn to Queen and the corresponding encounters with the Red Queen, Tweedledum and Tweedledee,
What happens
This chapter presents the chess notation for the game that underlies Alice's journey through the Looking-Glass world, mapping her moves from White Pawn to Queen and the corresponding encounters with the Red Queen, Tweedledum and Tweedledee, the White Queen, Humpty Dumpty, and others, culminating in her coronation and the final feast.
Themes in this chapter
Power and Authority
The chess game symbolizes the struggle for power, with Alice's progression from pawn to queen representing the acquisition of authority.
Logic and Nonsense
The chess moves are presented in a structured, logical format, yet they govern a fantastical and nonsensical narrative.
Characters to notice
- Alice
White Pawn who progresses through the chessboard, ultimately becoming Queen.
- Red Queen
Encountered early in the game; later checkmated by Alice.
- White Queen
Met by Alice during her journey; later becomes a sheep.
- Tweedledum
Appears at the fourth move of the game.
- Tweedledee
Appears alongside Tweedledum at the fourth move.
Key passages
“White Pawn (Alice) to play, and win in eleven moves.”
Alice, as the White Pawn, begins the game and is destined to win after eleven moves.
Establishes Alice's role and the predetermined outcome of the chess game.
“Alice meets R. Q.”
Alice encounters the Red Queen.
Marks the first major encounter in the chess game.
“Alice becomes Queen”
Alice is crowned Queen.
Signifies her transformation and achievement of the highest rank in the game.