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The Story of the Amulet · Chapter

Atlantis explained

The children discuss their adventures in the Past and decide to visit Atlantis, taking the learned gentleman with them as a change of scene.

What happens

The children discuss their adventures in the Past and decide to visit Atlantis, taking the learned gentleman with them as a change of scene. They travel via the Amulet to the lost continent, where they explore a magnificent city of marble and gold, encounter public baths, and witness a bull-catching ritual in the Temple of Poseidon.

Themes in this chapter

  • Magic and the Ordinary

    The Amulet's power transports the children and the learned gentleman to Atlantis, blending magical travel with everyday concerns like a holiday and a change of scene.

  • Friendship and Cooperation

    The children work together to plan the journey, include the learned gentleman, and navigate the Atlantean city, showing mutual support.

Characters to notice

  • Anthea

    Suggests taking the learned gentleman to Atlantis; leads the group through the Amulet.

  • Cyril

    Injured during a statue game; agrees to visit Atlantis; pushes the learned gentleman through the Amulet arch.

  • Robert

    Hurt his thumb in the statue game; reluctant about Egypt and Babylon; comments on the Atlantean boys playing conkers.

  • Jane

    Wants to see Egyptian cats; holds up the Amulet for the journey; remarks on the visitor's friendliness.

  • The Psammead

    Brought up in its bag but protests being taken to Atlantis.

  • Ji-jimmy

    The learned gentleman; accompanies the children to Atlantis, believing it a dream; referred to as 'High Ji-jimmy' by the Atlanteans.

Key passages

  • You see a doctor, old boy; all that about thought-transference is just simply twaddle. You've been overworking. Take a holiday. Go to Dieppe.

    The visitor advises the learned gentleman to see a doctor and take a holiday, dismissing thought-transference as nonsense.

    The visitor's suggestion prompts the children to take the learned gentleman to Atlantis as a change of scene.

  • To know that you are dreaming shows that the dream is nearly at an end.

    The learned gentleman rationalizes the children's invitation as part of a dream, indicating his disbelief.

    Highlights the learned gentleman's initial skepticism about the magical journey.