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The Chessmen of Mars · Chapter

Jetan, or Martian Chess explained

This chapter provides the complete rules of Jetan, the Martian chess-like game, as dictated by John Carter.

What happens

This chapter provides the complete rules of Jetan, the Martian chess-like game, as dictated by John Carter. It describes the board, the pieces with their moves and values, the objective, and the gambling customs associated with the game.

Themes in this chapter

  • The Game of Life and Death

    Jetan is a strategic battle game where pieces represent warriors and leaders, and the stakes include life and death in the context of Martian culture.

Characters to notice

  • John Carter

    Source of the rules of Jetan as recorded in the chapter.

Key passages

  • The game is won when any piece is placed on same square with opponent’s Princess, or a Chief takes a Chief.

    Victory in Jetan occurs by capturing the opponent's Princess with any piece or by having a Chief capture the opposing Chief.

    Clarifies the win conditions of the game.

  • The Princess may not move onto a threatened square, nor may she take an opposing piece. She is entitled to one ten-space move at any time during the game. This move is called “the escape.”

    The Princess piece cannot move into danger or capture, but she has a special one-time ability to move ten spaces in any direction, known as 'the escape.'

    Describes the unique rules for the Princess piece.

The Chessmen of Mars — Jetan, or Martian Chess Explained