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Short Fiction · Chapter

Epiphany explained

Captain the Comte de Garens recounts a Twelfth Night during the war when he and his men, led by the resourceful Pierre de Marchas, occupy the ruined village of Porterin.

What happens

Captain the Comte de Garens recounts a Twelfth Night during the war when he and his men, led by the resourceful Pierre de Marchas, occupy the ruined village of Porterin. They set up quarters in an intact villa, and Marchas devises a plan to find a woman to complete their feast, persuading Garens to seek out the local priest for help.

Themes in this chapter

  • Cruelty and Suffering

    The chapter opens with a vivid, gruesome account of a shepherd accidentally killed by a soldier, highlighting the brutality and tragic consequences of war.

  • Illusion vs. Reality

    The contrast between the festive Twelfth Night celebration and the grim reality of war, with Marchas's elaborate plans for a feast amid the ruins.

Characters to notice

  • Pierre de Marchas

    A cunning and resourceful Hussar who guides the troop to a villa, discovers hidden provisions, and proposes the scheme to find a woman for the Twelfth Night celebration.

  • Comte de Mascaret

    Captain the Comte de Garens, the narrator and quartermaster, who reluctantly agrees to Marchas's plan to visit the priest.

  • Guy de Maupassant

    The author, who frames the story through the captain's recollection.

Key passages

  • The wounded man was laid upon the mattress prepared for him, and I saw at the first glance that he was dying.

    The injured man was placed on the mattress, and it was immediately clear that he would not survive.

    Describes the fatal wounding of the old shepherd, Father Placide.

  • I realised that I could not even send one Hussar with them; the mere noise of his sabre would have driven them out of their minds.

    I understood that I couldn't send even a single Hussar to accompany them, as the sound of his sabre would terrify them.

    Reflects the extreme fear of the three old women after witnessing the death.

  • Marchas was a live wire, as sly as a fox and as wily as a serpent. He could scent a Prussian like a dog a bone, could find food in a spot where we should have died of hunger without him, and could get information from anyone, always accurate, with incredible skill.

    Marchas was exceptionally clever and resourceful, able to locate Prussians, find food, and gather reliable intelligence with remarkable skill.

    Describes Marchas's cunning and invaluable abilities as a scout.

  • Think what a joke it would be, and what a good story it will make. The whole army will be talking of it. It'll get you no end of a reputation.

    Consider how amusing it would be and what a tale it would become; the entire army would discuss it, enhancing your reputation.

    Marchas persuades Garens to seek out the priest by appealing to the story's entertainment value.